Generative AI and HCI

CHI 2023 Workshop

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Outline

Generative AI and HCI is a Workshop as part of CHI 2023

In the past year, we have seen or made powerful tools that can create images from textual descriptions or conduct reasonably conherent conversations, make writing suggestions for creative writers, and write code as a pair programmer. We have also seen claims of what an historical person “really looked like,” and of a “completed” version of a musical compositions left unfinished by their composer’s untimely death. What all of these examples have in common is that the AI does not simply categorize data and interpret text as determined by models, but instead creates something new—e.g., in images, molecules, or designs. This work moves the potential of AI systems from problem solving to problem finding, and it tends to change the “role” of the AI from decision-maker to human-supporter. Following a successful CHI workshop in 2022, we focus on various aspects of generative AI and its interactions with humans, including

Generative AI can be defined as an AI system that uses existing media to create new, plausible media. This scope is broad, and the generative potential of AI systems varies greatly. Over the last decade, we have seen a shift in methodology moving from expert systems based on patterns and heavy human curating towards stochastic and generative models such as Generative Adversarial Networks (GANs) that use big data to produce convincingly human-like results in various domains, and Large Language Models (LLMs) that can generate text, source code, and images from simple instructions (“prompts”).

Topics and Themes

Our workshop is open to diverse interpretations of interactive generative AI, characterized by the AI systems’ abilities to make new things, learn new things and foster serendipity and emergence. We are interested in several dimensions of generative AI, including mixed initiative, human–computer collaboration, or human–computer competition, with the main focus on interaction between humans and generative AI agents. We welcome researchers from various disciplines, inviting researchers from different creative domains including, but not limited to art, images, music, text, style transfer, text-to-image, programming, architecture, design, fashion and movement. Because of the far-reaching implications of Generative AI, we propose the following list of non-exhaustive, thematic questions to guide our discussions at the workshop:

We encourage people to write and answer their own questions as well. We hope that the workshop leads to new ways-of-thinking.

These themes can be addressed within the following topics:

As above, we encourage people to add new topics and domains.

Note: The Generative AI and HCI 2022 program has now been archived.

Contributing Your Work

Submissions may be up to 4 pages long (references may appear on additional pages), following the CHI 2023 instructions for papers at https://chi2023.acm.org/for-authors/papers/ .

The deadline for submissions is 23 February 2023 AoE (i.e., 23:59pm in the latest timezone on the planet).

Submission website: https://cmt3.research.microsoft.com/GenAICHI2023

Please send any comments or questions to Michael Muller, michael_muller@us.ibm.com.

Organizers

Lydia B. Chilton is an Assistant Professor in the Computer Science Department at Columbia University. She is an early pioneer in decomposing complex tasks so that crowds and computers can solve them together. Her current research is in computational design - how computation and AI can help people with design, innovation and creative problem solving. Applications include: conveying a message within an image for journalism and advertising, developing technology for public libraries, improving risk communication during hurricanes, and helping scientists explain their work on Twitter.

Anna Kantosalo is a Postdoctoral Researcher at the University of Helsinki. The focus of her research is Human–Computer Co-Creativity and she is defining models and methods for building and describing systems in which humans and autonomous creative agents can work together. She has chaired the Future of Co-Creative Systems workshop adjoined with the International Conference on Computational Creativity twice.

Q. Vera Liao is a Principal Researcher at Microsoft Research Montréal, where she is part of the FATE (Fairness, Accountability, Transparency, and Ethics of AI) group. Her current research interests are in human-AI interaction and responsible AI. She serves as the Co-Editor-in-Chief for Springer HCI Book Series, in the Editors team for CSCW, and on the Editorial Board of ACM Transactions on Interactive Intelligent Systems (TiiS)

Mary Lou Maher is a Professor in the Software and Information Systems Department at the University of North Carolina at Charlotte. Her early research in AI-based generative design has lead to a human centered approach to computational creativity and co-creative systems. She has Chaired the Creativity and Cognition Conference (2019) and the International Conference on Computational Creativity (2019) as well as organized several workshops on AI-based design and creativity.

Charles Martin is a Lecturer in Computer Science at the Australian National University. Charles works at the intersection of music, AI/ML and HCI. He studies how humans can interact creatively with intelligent computing systems and how such systems might fit in the real world. Charles has organised multiple generative-AI-focused workshops at the New Interfaces for Musical Expression conference.

Michael Muller works as a Senior Research Scientist at IBM Research in Cambridge MA USA. With colleagues, he has analyzed how domain experts make use of generative AI outcomes, and how humans intervene between “the data” and “the model” as aspects of responsible and accountable data science work. His research occurs in a hybrid space of Human-Centered AI (HCAI), Human-Computer Interaction (HCI), design, and social justice.

Greg Walsh is an associate professor at the University of Baltimore where he teaches courses in Design. He is an interaction design researcher who focuses on user-centered, inclusive design for children and adults. His work seeks to include more voices in the design process and has been a recipient of a prestigious Google Faculty Research Award. His work has included participatory design sessions in Baltimore City libraries and is now exploring the use of generative AI as a co-design partner.